That speaks to the quality of the game, of course, that I’d played it this much to begin with, but once I got deeper into this remaster, I found my attention wavering. After slogging through the Companions’ storyline, I tried to go way off course and start doing more obscure questlines, because I’ve done all this a half dozen times before. I was excited to start another playthrough, but once I got going, I realized just how much I’d played this game, and how I’d memorized so many of these quests by now.
So while things like fog effects or bonus plant life are nice, this is kind of an odd remaster of a game that already looked pretty great to start with, but because of the tech, it’s obviously not going to reach present day standards.Īnd, past how it looks, for many, this is a game that people have played quite a lot of over the last five years, and I’m not sure merely the jump to new consoles is enough for many to pick it up again. Terrain can be blocky, foliage is improved, but still less than what we see in most games today, and Bethesda’s character models are as icky as they’ve ever been. As a remaster, it will obviously not compare to The Witcher 3 or Dragon Age: Inquisition or even Bethesda’s own Fallout 4.