So our plans changed and we pivoted so that we could put some resources toward doing an early test of controller support with our next milestone. feedback we get from these tests matter to our development. 'We anticipated that there would be some feedback for it, but we didn't anticipate the volume.
'After we did closed alpha, the feedback for controller support was overwhelming, I would say,' explains Caleb Arseneaux, regarding the team's change of heart. Indeed, the team had said on numerous occasions that controller suport was not something they were really looking at, because Diablo Immortal was being developed very specifically to make the most of touch screens. We'll start with controller support given that's been one of the most requested features for Diablo Immortal.
Now, let's go through what players can expect from the closed beta, with a little help from Diablo Immortal's game director Wyatt Cheng and production director Caleb Arseneaux.
It's running on Android only and is restricted to players in Australia and Canada for now, with access for Korea, Japan and China in the coming weeks. Before we get into all that, however, as with the closed alpha, not everyone will be able to access the closed beta.